February/2016
The ZHAK project started to breathe in 2016, the path of artistic realization was crystallized, sketching everything; characters, creatures, castles, houses and thousands of assets.
The only process to prove the unique way.
February/2019
After many, many technical tests; sculpt, texturing, rigging, animation, grooming and rendering, everything came to an acceptable finalization!
In this year we launched the first teaser of the movie. Everything was done with frame-by-frame technique. A colossal work and rough version of how it looks and feels.
February/2019
The first realizations in MoCap started. The latest technology in advanced 3D and animation.
We had everything clear about the work that was already taking shape.
February/2019
As a result of software developments and the advancement of the technological world, in 2019 we procreate our work; we added more details and strained the final idea of making the movie Zhak as realistic as possible.
February/2020
In this year we built a giant space, dedicated to animation.
We also finished the animation of the parts where frame by frame animation was required, the part where MoCap could not help, the animation of unique, non-human creatures.
February/2021
We shed light on the first ideas for composing music and sound effects.
We also decided that the main characters will be realized by Hollywood stars.
February/2022
Today the ZHAK project is taking final shape with the most powerful studios of CGI in the USA; New York and Los Angeles.
So the final part of the project, animation, rendering and post-production are taking place in the USA.